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Archives: Mount Brainiac
12.18.2016
Several years ago I worked on a slew (gaggle, murder?) of games for Sifteo's now defunct cube platform, as mentioned in a previous post.
In 2010, Sifteo contracted me to work on an educational game: Mount Brainiac. Little did I know that it would end up on display in the Museum of Modern Art as part of the "Talk to Me" exhibit, a showcase that examined ways in which humans interact with machines.
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The first generation cubes presented hardware limitations such as this palette:
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As a result, I had to rely on optical mixing to achieve the colors not represented. Here's some of my favorite artwork from the project.
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Cutscenes
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Environments
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Characters
Attack of the Fan Art
05.20.2016
For those of you who haven't played The Witcher 3, it entails exploring a fantasy world to collect cards for Gwent, a game-in-the-game that features dozens of beautiful illustrations and about thirty seconds of music.
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The system relies on artificial scarcity to escalate the tension. For instance, I cannot find the Scorch card anywhere, yet every Tom, Dick, and Gunther has three of them in each deck.
As an added bonus, here's a speed paint I did while playing through Bioshock Infinite several years ago. Both drawings were crafted with PaintTool SAI, which is a fun escape when I tire of Photoshop's notorious brush lag.
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I was surprised to learn that eating spaghetti from lavatory garbage bins restores health. I wonder how much those game designers drew from their personal experience.