News
Explorer of Midora
02.05.2015
Part the banana leaves to discover a new title screen I made for the upcoming Midora game. Just be careful, humans haven't set foot in the Solar Temple for quite some time...
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I am working with a talented fellow artist, Zhi, to produce the game's art, focusing mainly on sprite animation. You can see a few examples of loops I've made below.
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The protagonist, Snow, is pretty good at rolling. Also, her pony tail swishes when she runs. Hypnotic!
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Her vine whip comes in handy when she traverses dangerous ruins.
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This treasure chest may be empty, but who knows what breathtaking loot the other ones hold...
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Even the temple flora can be a threat to Snow. An adorable threat.
For more information about the game, check out these links:
Watch Midora gameplay on Youtube!
Like the Midora facebook page!
Welcome
07.31.2014
I have two pieces of news for you, internet traveler!
As you may already be aware, my site now has a blog. I plan to update it periodically with exclusive artwork and art-related updates from my life.
Secondly, the good folks at Psyop hired me last spring to create the graphics for a Bush's Beans mobile game.
Get the game for your iOS device!
Get the game for your Android device!
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Fig 1. Farm background
Because the game is an infinite runner, each background layer tiles with itself. In game, these layers scroll at a different speeds (horizontally and vertically). The resulting parallax effect gives the environment the illusion of depth. The atmospheric perspective reincorces the depth, even when the layers remain static.
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Fig 2. Sprite run cycle
As long as Jay maintains his bean intake, he never fatigues.
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Fig 3. Rake trap
Just like real life, hidden rakes are natural hazards found on any farm.
Click here for more information and screenshots of the game.