Fly in the Web


After a seven-year-long haitus, the Hexquisite Corpse Collab returned to Pixelation! Dozens of artists from around the globe contributed, working with a fixed palette and limited knowledge of each other's artwork. The activity can be likened to the construction of Frankenstein's monster, if it were comprised of hexagonal pixel tiles rather than graveyard acquisitions. 

Of the several tiles I snapped up, this one is my favorite:

The final tapestry was revealed last week at GDC, but you can view it online in its full glory here.

Keep the Bottlecap


Outside of freelance work, I occasionally find the time to enter the weekly art contests at Pixel Joint, an online gallery for all things pixel (of which I am a moderator).

Last week's challenge celebrated the 25th anniversary of the classic game, Lemmings. The rules stipulated a limited palette, one derived from the original Lemmings sprite:

Lately, I've committed a healthy amount of time exploring the wastelands of Fallout 4. In fact, when I spotted a pack of cigarettes in the gutter my first instinct was to collect it, since I need the cloth to build beds for my settlers. The post-apocalypse is a tough place.

A pinup poster in the game caught my eye, channeling the vintage format to advertise a fictional soft drink. With its bold, simple layout and plethora of specular highlights, it suited the contest's required palette. Plus, the nuclear-waste green reinforced Fallout's setting.

Because I decided to enter the contest a few hours prior to its deadline, I had to finish the piece in a single sitting, which took 4.5 hours. I could have shaved off more time if I re-sized/indexed/traced the logo text instead of replicating it freehand, but cutting that corner felt antithetical to the spirit of the competition.

I tried to apply the campsite rule to the original, abandoning the standard Z-shaped composition in favor of something more customized to the elements. To keep the lines crisp, I made a conscious effort to use only one midtone at a time for anti-aliasing.