Don't miss the double header on December 10th, an opportunity to play two of my games! First, swing by the arcade at the NYU Game Center in Brooklyn to try the massively local multiplayer title, Pixel Prison Blues!
Feel free to choreography your own victory dance.
We expect over 700 attendees, so after a few hours of navigating the crowd, you'll probably need a drink. Join me at Solas Bar in the East Village, where you can sate your thirst and check out my secret project.
The Frogbird strongly recommends you buy me a drink.
On October 16, Museum of the Moving Image, as part of its ongoing "Well Played" events, will turn the spotlight on an adventure game franchise made and set in New York City: Blackwell. I plan to attend, so it'll be a good opportunity to get my new business card or maybe talk about annular fusion. Admission will be free, so pocket the excuses!
Many credit the Blackwell series with spearheading the revival of the point-and-click adventure genre. In contrast to many mainstream titles, its episodes grapple with philosophical questions surrounding identity, loss, and closure. A dash of the supernatural rounds out its blend of urban fantasy and sleuthing.
I contributed art to three out of the five episodes: Legacy, Convergence, and Epiphany. In fact, I still get flashbacks from Legacy's development, when I regularly worked until 3AM to meet deadlines before sleepwalking to my day job mere hours later.
I plan to share some Blackwell art I unearthed from my archives in a future post, but until then, enjoy the following comparison.
The Evolution of Rosa's "Snarky" Expression
Blackwell Legacy (2006)
Blackwell Convergence (2009)
Blackwell Epiphany (2013)