Part the banana leaves to discover a new title screen I made for the upcoming Midora game. Just be careful, humans haven't set foot in the Solar Temple for quite some time...
I am working with a talented fellow artist, Zhi, to produce the game's art, focusing mainly on sprite animation. You can see a few examples of loops I've made below.
The protagonist, Snow, is pretty good at rolling. Also, her pony tail swishes when she runs. Hypnotic!
Her vine whip comes in handy when she traverses dangerous ruins.
This treasure chest may be empty, but who knows what breathtaking loot the other ones hold...
Even the temple flora can be a threat to Snow. An adorable threat.
For more information about the game, check out these links:
I have two pieces of news for you, internet traveler!
As you may already be aware, my site now has a blog. I plan to update it periodically with exclusive artwork and art-related updates from my life.
Secondly, the good folks at Psyop hired me last spring to create the graphics for a Bush's Beans mobile game.
Fig 1. Farm background
Because the game is an infinite runner, each background layer tiles with itself. In game, these layers scroll at a different speeds (horizontally and vertically). The resulting parallax effect gives the environment the illusion of depth. The atmospheric perspective reincorces the depth, even when the layers remain static.
Fig 2. Sprite run cycle
As long as Jay maintains his bean intake, he never fatigues.
Fig 3. Rake trap
Just like real life, hidden rakes are natural hazards found on any farm.