After a seven-year-long haitus, the Hexquisite Corpse Collab returned to Pixelation! Dozens of artists from around the globe contributed, working with a fixed palette and limited knowledge of each other's artwork. The activity can be likened to the construction of Frankenstein's monster, if it were comprised of hexagonal pixel tiles rather than graveyard acquisitions.
Of the several tiles I snapped up, this one is my favorite:
The final tapestry was revealed last week at GDC, but you can view it online in its full glory here.
Although the phrase may remind you of the suspicious and oft-repeated plea of an AI struggling against the confines of its mainframe, "I Must Escape!" actually refers to a new game I worked on for your browser! In fact, this game won third-place in the recent Scirra Game Jam.
Last month, the London startup announced a game competition with the theme: underground. Nick Robalik (Pixelmetal) approached me with a game idea. To share his inspiration, he recommended the Lovecraft novella, "At the Mountains of Madness." Reading it unlocked my destiny, the opportunity to animate creepy penguins!
Nick tackled the coding, UI, and game design. For audio, he recruited Nathaniel Chambers (Bubble Pipe Media). In addition to crafting the characters and environment, I pestered Nick with online brainstorming sessions.
Can you ever be fast enough to outrun paranoia?
Fishy statue and a fishing well.
Ornithology aside, it seems like penguins would need ribs all the way down.
Sometimes you can't solve a maze without breaking a few eggs.
Look what you made him do.