News
Powerpoint Illustrations
11.13.2016
You can see my illustrations in several presentations for the upcoming Autodesk University conference in Las Vegas!
Like my video game work, this project required a strategic approach. I strove to balance the art with the text, enriching the slides without overpowering the concepts being taught.
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With viewers sitting through multiple events, the presentation needed a charming style, something memorable but not patronizing.
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Because the training presentation featured over 30 illustrations, I relied on a recurring cast of characters and a common color palette for their creation. This approach helped streamline my workflow and unify diverse visual metaphors.
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Each character represents a different aspect of training: the teacher, the tools, and the users. Establishing these relationships provides context for later illustrations, enabling quicker comprehension.
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To commission illustrations to spice up your own presentation, send me an email!
The Sandbox: Women Need Mars
07.11.2016
The good people at Pixowl recently hired me to create original works using their mobile world builder, The Sandbox Evolution. I saw this as the perfect opportunity to revisit some ideas I had for standalone pieces, but never got around to finishing (or starting, in some cases).
For my first piece, I dug up the sketch below (2009?) and polished it into a full scene.
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This is the screencap version:
Here's what it looks like on my actual iPad.
When revisting the concept, I experimented with dynamic symmetry to constuct a visually pleasing composition. I plan to describe this approach in a future post once I become better acquainted (and have more free time).
To set the otherworldly mood, I relied upon a triadic color scheme consisting of 16 shades plus a special red that has an effect similar to the color cycling of yore. To see it in action, you'll have to view the piece on your iOS or Android device.