Part the banana leaves to discover a new title screen I made for the upcoming Midora game. Just be careful, humans haven't set foot in the Solar Temple for quite some time...
I am working with a talented fellow artist, Zhi, to produce the game's art, focusing mainly on sprite animation. You can see a few examples of loops I've made below.
The protagonist, Snow, is pretty good at rolling. Also, her pony tail swishes when she runs. Hypnotic!
Her vine whip comes in handy when she traverses dangerous ruins.
This treasure chest may be empty, but who knows what breathtaking loot the other ones hold...
Even the temple flora can be a threat to Snow. An adorable threat.
For more information about the game, check out these links:
The calendar has worked its magic once again. What better way to celebrate a brand new year than by showcasing a collaborative piece I finished about 14 months ago? Don't answer, that was rhetorical.
I chose to work with Marat because of his marvelous sense of color and lighting. If you need further proof, check out his PixelJoint gallery page. We used word association to build the scene: a detective discovers a murder in rainy industrial England. After several rounds of compositional sketches, we divided the piece into segments.
I ended up with 1, 5, 7, 3, and 10, but we only loosely adhered to the boundaries, especially by the end of the project. With our busy schedules, it took more than a year to finish.
Time well spent.